dans votre navigateur.
The Story of the Zandalari Trolls with Nobbel87 - Chronicle Volume 3 Giveaway
18/03/2018 à 18:03
The Story of the Zandalari Trolls
It's time for Wowhead's monthly lore collaboration with
! In this series, Nobbel will examine the lore behind popular content on Wowhead, and we'll provide database links and guides so you can experience the lore and content in-game.
With Allied Races now available through
Battle for Azeroth Pre-Purchase
, we are highlighting different Allied Races. Today we are focusing on the
. Previously we featured the
and the leader of the Dark Iron Dwarves,
Moira Thaurissan (Bronzebeard)
This is our largest lore feature yet, so we're giving away one copy of
World of Warcraft Chronicle Volume 3
. Details how to enter at end of article.
Hello everyone! With Battle for Azeroth, Zandalari Trolls are going to become a playable race for the Horde, but what do we know about them? Where did they come from, how do they live, how do they view the world and what have they done in the story of Warcraft, that is what we’re going to be talking about today. I do want to give a heads up, I’ll be using footage from the Alpha to accompany the story. Now I won’t be going into any major details, but say you want to be completely surprised with everything for the next expansion then be warned...spoilers ahead! Let’s begin shall we?!
Early Trolls and Loa
In the beginning, when the titans had imprisoned the Old Gods and brought order to Azeroth, life bloomed. Nowhere was this more evident than in the dense woodlands around the Well of Eternity. The fount of Azeroth’s arcane lifeblood accelerated the cycles of growth and rebirth. Before long, sentient beings evolved from the land’s primitive life-forms. Among the first and most prolific were the trolls. The early trolls developed a wide array of superstitious customs. Some practiced cannibalism and devoted themselves to warfare. A rare few sought knowledge through mystic practices and meditation. Still others honed their ties to a dark and powerful form of magic known as voodoo. Yet no matter their individual customs, what all trolls shared was a common religion that revolved around Kalimdor’s elusive wild gods. The trolls called these powerful beings “loa” and they worshipped them as deities.
Countless loa exist, most weak, but some very powerful. Most are shapeless, whereas others have animal or creature forms. So the term Loa can be used for someone like Cenarius or Goldrinn, creatures known as Wild Gods, but the term also applies to a being like Bwonsamdi, the Loa of Death or Hakkar the Soulflayer, the loa of blood. Powerful, enlightened Zandalari can become loas upon their death - or at least so it is believed, and I wonder if it’s just for the Zandalari. Vol’jin has had several visions where his father popped up, hinting at Sen’jin of the Darkspear Tribe being a loa, but that could also just be his spirit.
Zandalari families often worship their own family loas, cities usually have their own civic deities, and the greatest loa are worshipped by the nation as a whole. Due to their reverence for the Wild Gods, the trolls gathered near a series of peaks and plateaus in southern Kalimdor. This was home to many of their honored loa. The trolls gave the holy mountain range the name Zandalar, and soon they built small encampments upon its slopes. The most powerful group of trolls was called the Zandalar tribe. What makes de Zandalari superior? Two words mon: good posture! Its members claimed nearly all of Zandalar’s tallest plateaus, believing them to be sacred ground. Atop the highest peaks they constructed a small cluster of crude shrines. In time, these grew into a bustling temple city known as Zuldazar.
Here is where you can interact with some of the Wild Gods in WoW:
Although Freya is imprisoned in Ulduar at the start of Wrath of the Lich King, her Avatar is guarding Sholazar Basin against the Scourge. You can aid her avatar in the
Le pacte de Freya
quest series. This will send you to Un’Goro crater, open a Waygate portal and fight the Scourge while riding a giant.
Artifact Game Guide
, Freya and the Wild Gods are tied to several artifact weapons:
Scythe of Elune
(Balance Druid, Gold’rinn),
Fangs of Ashamane
(Feral Druid, Ashamane),
Claws of Ursoc
(Guardian Druid, given by Freya to Ursoc),
G'Hanir, the Mother Tree
(Restoration Druid, Aviana),
Fu'Zan, the Wanderer’s Companion
(Brewmaster Monk, Freya’s walking stick given to Yu’lon).
Agamaggan was killed during War of the Ancients and created the Quillboar race. In
, the player learns that the distinctive roots all around
Kraal de Tranchebauge
Souilles de Tranchebauge
were created by Agamaggan’s blood when he sacrificed himself. In
La charge d’Agamaggan
, you learn that Charlga Razorflank is corrupting the noble Quillboar race and the Spirit of Agamaggan asks you to kill her.
Aviana is best known from
, an item from Draenor that allowed you to temporarily fly before flying was implemented. She also has a significant role to players questing in Mount Hyjal (full questline in this
, it starts with
Une offrande pour Aviana
). Killed during the War of the Ancients, she is revived during the events in Cataclysm.
Ursoc and Ursol were twin bear brothers who fell in the War of the Ancients. They are worshiped by the furbolgs, and you can gain reputation with the furbolgs with
. In Wrath of the Lich King, it is revealed that the fallen world tree Vordrassil is corrupting the furbolgs in
, who have resurrected and corrupted Ursoc using the magic of the tree (
Ursoc, le dieu Ours
). In Legion, the
Guardian Druid questline
sends you to rescue Ursoc’s spirit, which is surrounded by satyr corruption in the Emerald Dream. This is set up to be a trap; Xavius then captures Ursoc, who later
becomes a boss
in the Emerald Nightmare raid.
Tortolla is a large ancient turtle in Hyjal. In Cataclysm, Tortolla is held captive by the Twilight Hammer, and you can rescue her in
La parole de Tortolla
Goldrinn, known as Lo’Gosh to the Horde, was worshipped by the Druids of the Scythe who led to the rise of the Worgen. In
, players can purify the Shrine of Goldrinn (
Lycanthoth le Corrupteur
) and speak to
to learn more about Goldrinn.
The August Celestials were originally Wild Gods: Yu’lon, Niuzao, Xuen, and Chi-Ji. Read about their role in Pandaria in
World of Warcraft: Chronicle
Here is where you can interact with some of the Troll Loa in WoW:
housed the mortal champions of several Gurubashi loa.
Grande prêtresse Jeklik
for the Bat Hir'eek,
Grand prêtre Venoxis
for the Snake Hethiss,
Grande prêtresse Mar'li
for the Spider Shadra,
Grand prêtre Thekal
for the Tiger Shirvllah, and
Grande prêtresse Arlokk
for the Panther Bethekk. Unfortunately, these trolls became corrupted while they tried to contain
, the Blood God.
The Amani Loa are encountered in
(Lynx). You'll later find disciplines of these loa in
Terrace of the Tribes
Battle for Azeroth adds many loa such as the Frog Loa
Krag'wa le Colossal
which comes with a
, Rezan the devilsaur, Bwonsamdi the Loa of Death, Pa'ku Lord of the Winds, Gonk Lord of the Hunt, and Jani Loa of Garbage. You can read about their upcoming stories in our
The Zandalari society has remained an unchanging hierarchy for thousands of years. Hardworking farmers, fishers, and craftsmen are the peasants and they form the foundation of the empire. The Zandalari elders tell them what to harvest, when to plant, and how to behave. To disobey the elders is to disobey the gods, an offense punishable by exile or death.
The Zandalari warrior caste sits above the peasantry, acting as the arms of the king and the might of the council. Dexterity is not prized among Zandalari warriors: brute force, backed by ancient magics, is the preferred combat style.
Above that are the scholars and the priesthood, those that dictate every aspect of Zandalari society down to the very last detail. They are masters of magic and communing with the spirits while the highest of these have a seat on the Zanchuli Council, which both advise the King and ensure his every command is executed upon. The council is consulted before every battle or major decision.
But above them all from a golden throne lords the king of the Zandalari. Dazar was the first, but in the current day and age it’s the great King Rastakhan. Empowered by the Zandalari gods themselves to act as their voice, he has ruled for over two hundred years. We can credit Rezan, the Loa of Kings, standing at Rastakhans side and empowering him, as that seems to be exceptionally long even for a troll.
To figure out where they belong, the Zandalari start testing their children at a very early age. Those blessed and showing signs of connection with the loa receive full priest training and all of the honor and privilege that accompanies it. Those that are not blessed will be given an opportunity to prove they will grow into strong warriors someday. Those that fail both tests, well, they end up at the bottom.
That’s the Zandalari society in a nutshell and at the beginning, life was good, Azeroth was pretty much their playground to learn, to worship, to grow. Of course over the next several centuries, other tribes arose to challenge the Zandalari for territory and power. The most notable of these were the fearsome Gurubashi, Amani and Drakkari. They laid claim to enormous swaths of lands in Kalimdors’ lush jungles and woods. On occasion, tribes would clash with each other, but trolls were such skilled and fierce fighters that any real conflict would cost both sides dearly. There was so much land to go around that it was often wiser to resettle than to risk war.
In the Battle for Azeroth alpha, we get to visit Zuldazar and witness society first-hand.
Royal Chambers of Dazar'Alor
are home to King Rastakhan. This is an elite area just for the chosen Zandalari - even the Horde are given a cool reception. If you'd like to learn more about King Rastakhan in BFA, check out our article on the
Prelates of Rezan (Spoilers)
. You'll also find the dungeon
the resting place of the Zandalari kings.
Exploring further in Zuldazar, you'll find the
. Here you'll also find the darker side of Zandalari society--homeless vagrants who had no connection to the loa.
is also testing children for their connections to the loa, and even comments that "Those that fail both tests are of no use to us. They'll probably end up thieving in the docks or begging in the Zocalo."
is a lively meeting-place in Zuldazar with merchants, an Inn filled with drums, and Jani the Loa of Garbage. Nearby you'll find the
Terrace of the Chosen
where the followers of Gonk and Pa'ku, engaged in a friendly rivalry, reside.
Aqir and Troll War
Only one spot was forbidden by the tribes’ witch doctors and priests, a small mount of blackened stone at the base of the Zandalar mountains. Over the years though curiosity won out and a group of rebellious trolls, believing that they had found an undiscovered loa, started to perform vile rituals and living sacrifices to awaken the slumbering monstrosity. Unknown to the trolls was that this being was actually Kith’ix, a C’thraxxi general, and with their actions they kicked off the Aqir and Troll war. Kith’ix was a monster from the days of the black empire and he figured it would delight the old gods to see the troll civilization rent to ashes. He rallied the Aqir swarms, another remanant of the days the old gods ruled the world, and they started to swarm the land. As the aqir encroached perilously close to the Zandalar mountains, the Zandalari moved to act. They united the troll tribes into a single mighty force, which they called the Empire of Zul.
Under the Zandalari’ guidance differences would be put to the side. Loa and warriors alike went to battle and not only pushed Kith’ix’s forces away from their sacred mountains, but they made sure to nip this threat in the butt. At the Zandalari’s behest, the other tribes moved out to permanently end the threat. To do so, they could leave no corner of the continent unguarded. Thus, the Zandalari convinced the most power hungry troll factions to hunt down the Aqir, establish new strongholds across Azeroth and claim the fertile new lands for themselves, without any competition. The Amani went after Kith’ix to the north east where they killed it, the Drakkari pushed to the cold North, while the Gurubashi went southwest.
All victories were hard earned, but after years of war the trolls, although unable to completely wipe out the Aqir, were victorious and reclaimed their dominance over the land. Without war to bind them together however, the troll factions grew ever more distant and insular. The far-flung strongholds of the different tribes blossomed into vibrant homes, temple cities, and eventually empires in their own right. The Zandalari withdrew to their mountain plateaus to pursue spiritual knowledge, but they would always maintain an immense influence over the separate troll societies.
We first meet Kith'ix when Tyr came up with a plan to thwart Loken;
Les disques de Norgannon
were stolen and taken to
, guarded by
. Loken retaliated by sending C’Thraxxi generals after Tyr—Zakazj and Kith’ix. Tyr sacrificed himself to kill Zakazj and Kith'ix narrowly survived. You can learn about the corruption in Tirisfal Glades via the
We later learn through the
Xal'atath Artifact Book
that the Shadow Priest artifact essentially started the war. It whispered and encouraged the witch doctor Zan'do to disturb Kith'ix's resting place.
The location of Kith'ix death later became the location for the WoW dungeon
Yet another society started to draw the interest of the Zandalari. This was the Mogu Empire lead by Lei Shen the thunder king who had taken the power from Keeper Ra. With those powers, they had enslaved the land and build wonders, the Zandalari in particular were amazed at the otherworldly powers wielded by the Thunder King. One of their leaders, a revered high priest named Zulathra, saw in the mogu a golden oppertunity. They might hold the power of this world, but it was the trolls that held the knowledge of the land. Their empires would make each other great and teach other their secrets. Once they were allied, nothing on Azeroth would dare oppose them. Lei Shen was actually interested in the idea that with the trolls aid they would learn the mysteries of the land a lot faster. In truth, both leaders plotted betrayal.
Zulathra believed the Zandalari could steal Lei Shen’s godlike powers once they learned the mogu secrets, and the Thunder King planned to enslave the Zandalari the moment they ceased being useful. For now though, even to the public, they kept their true plans concealed and made their allegiance. In exchange for the Zandalari’s knowledge, the mogu would train them in the way of arcane magic. They also promised the trolls a swath of fertile land near the Vale and to ensure his reign would never end, Lei Shen taught Zulathra the secrets of resurrecting him.
He didn’t trust his own people with that knowledge, knowing that the mogu were all about power and would most likely try to claim the empire for themselves.
The Mogu played a large role in Mists of Pandaria. Their culture is reflected in archaeology solves like
Bras en terre cuite
Fouet en os pétrifié
. The dungeon
added at Mists of Pandaria's launch provide a closer look at this culture.
are encounters in
Trône du tonnerre
opened as a special heroic-only, limited-attempt boss.
Le tonnerre gronde
reveals more lore about Lei Shen’s rule - these scrolls are scattered about the isle of Thunder. Several archaeology items also relate to Lei Shen:
Edits du roi-tonnerre
Insigne du roi-tonnerre
Lei Shen died of old age, but was resurrected in Mists of Pandaria.
Île du Tonnerre
Trône du tonnerre
were added in Patch 5.2.
Many archaeology solves reference the slavery of the Mogu:
Grand livre à l’aspect usé
Fer à marquer du seigneur de guerre
Bras en terre cuite
Menottes de rébellion
Service à thé pandaren
The objects needed for
Le sombre cœur des Mogu
give more details on the Mogu’s slavery practices.
Poing de Ra Den
is Highkeeper Ra's weapon, gifted to him by Aman'Thul in the War against the Black Empire.
Defeat by Tolvir
Only the Zandalari would hold the key to resurrecting Lei Shen. Without him, the trolls knew they would never fully learn the secrets of the arcane – nor would they be able to claim his awesome power. Though both leaders continued scheming, their betrayals would never come to fruition and they actually became invaluable allies to each other. Yet Lei Shen’s arrogance would also be his downfall. He had set his eyes on claiming the Forge of Origination located in the land of Uldum and he was ready to add it to his empire. The Tol’vir, left behind by Keeper Ra to keep an eye on the place, were outraged when they heard what Lei Shen had done to their keeper. They would never join his side, so the Thunder King made ready to take it by force and he was so confident in his victory that he invited Zulathra to witness what he claimed would be the Mogu Empire’s greatest victory yet. The elderly Zandalari leader agreed – Lei Shen had artificially extended the troll’s life, but once all of the keeper’s works were under Mogu control, they would unlock the secrets of immortality. Almost all of the highest-ranking Zandalari leaders accompanied Zulathra as an honor guard, expecting to return to their capital with the gift of eternal life.
This didn’t go exactly as planned. Although the Tol’vir did not have the numbers to even remotely stand a chance, they did have the forge. You might remember this as being part of the Uldum questing, a weapon designed to purge the world if it became too corrupted, something that would have been activated if we didn’t kick some sense into Algalon. The Tol’vir had configured it to scour only the nearby land and everything in it—Lei Shen, the Zandalari, the Tol’vir waiting outside and the land of Uldum—all of them felt the might of the Energies of Unmaking. What once was a lush jungle, a paradise as they described it, had now turned into the desert as we know it today. Creatures all across Kalimdor witnessed the flash on the southern horizon and this is the reason why the Tol’vir hid the land of Uldum with magic.
The death of Lei Shen and the upper caste of the Zandalari left massive power vacuums in both empires. Before the Tol’vir shrouded Uldum in their grand illusion, a handful of Thunder King Loyalists recovered Lei Shen’s corpse from the region. They brought it back to the empire and enshrined it within the Tomb of Conquerors. Yet with most of the Zandalari leadership dead, there was no one to revive the Thunder King. A succession of emperors followed Lei Shen, but none would ever wield as much power as he had. The Zandalari too, spent generations attempting to recover from the losses at Uldum. The catastrophic event had struck a mortal blow to both their empires. Neither would ever regain its former glory, but that didn’t stop the trolls from trying over and over and over again...
was initially a verdant zone, but players find it primarily a desert. Several areas can be restored to a jungle after completing
Harrison Jones et le temple d'Uldum
. Uldum was sealed off from the rest of Azeroth from classic WoW through Wrath of the Lich King, and was finally open for questing in Cataclysm, intended for level 80-90 players.
Salles de l’Origine
is a dungeon in Uldum. Originally intended to research new races, in Cataclysm it is the source of energy that could wipe out Azeroth. The four constructs are
is one of the three clans/tribes of the Tol'vir race living in Uldum - the Orsis and the Neferset being the other two. You can earn reputation with this faction! At Exalted, players can purchase
Rênes de dromadaire brun
Rênes de dromadaire fauve
, as well as obtain
At this point in time we’ve reached pretty much the height of troll and Zandalari dominance of the world. Azeroth had been their playground, but their defeat in Uldum marked a turning point and it wouldn’t get much better after this. They eventually tried to collect what was promised, a large plot of land near the Vale of Eternal Blossoms, but that agreement had been made with Lei Shen and not the pandaren that had been able to overthrow their Mogu masters. Mengazi, a descendant of Zulathra, decided it would be a good idea to strike without warning and with enough force to shatter the Pandaren’s will. It had been a few decades since the slave revolution and most of the Pandaren had not really kept up with their kung-fu. Hopelessly outnumbered and outmaneuvered they were losing hard.
But one Pandaren called Jiang brought their salvation. When she was a child, she had found a cloud serpent hatchling, alone and badly injured after a terrible storm destroyed his nest. At the time, the Pandaren regarded the flying cloud serpents as untamable and violent beasts, but Jiang nursed him back to health and befriended him. As the monks fought a losing battle atop the cliffs of the Jade Forest, Jiang and her serpentine companion, Lo, swooped down from the clouds. Lo’s fury and fire broke the Zandalari ranks, forcing them to retreat. News of the victory spread throughout the empire, and others followed in Jiang’s footsteps. They tamed the powerful cloud serpents and soon a small army arose to fly into battle at Jiang’s side. These brave pandaren became known as the Order of the Cloud Serpent. The tide of war had turned.
The trolls knew there was little they could do to win by conventional means, so Mengazi turned to a final tactic: resurrecting the thunder king. A pitched battle erupted near the Tomb of Conquerors, where Lei Shen’s corpse was enshrined. Jiang sacrificed herself in a final, desperate attack, killing Mengazi. This caused the other Zandalari to soon break ranks and run back to their homeland in shame.
were added as a playable race in the Mists of Pandaria expansion.They can be
. Their faction mounts include
Rênes de tortue-dragon violette
Rênes de grande tortue-dragon violette
The unique “dancing” style can be seen in the martial arts animations of the Monk class in combat. Preview all of these animations in the
Wowhead Dressing Room
andaren begin on
--a unique experience as they quest while neutral with both factions. Life on the Wandering Isle is pacific and enlightening until the day the Wandering Isle travels through the seas near Azeroth’s Maelstrom. The ground becomes unstable, crops wilt, and Shen-zin Su seems to wobble in the ocean, drifting in an unsteady pattern that may be a death spiral. The entire continent of Pandaria is also dedicated to the culture of the Pandaren:
Sommet de Kun-Lai
Steppes de Tanglong
La forêt de Jade
Étendues sauvages de Krasarang
Vallée des Quatre vents
Val de l’Éternel printemps
Île du Temps figé
. If you need help leveling in these zones or want an overview of fun quests or rewards, check out our
Leveling from 80-90: Cataclysm and Mists of Pandaria
There are five lore shrines scattered around Pandaria which tell of Kang’s story, the Pandaren who helped start the slave revolution. Reading these shrines grants the achievement
Combattre pour ce qui en vaut la peine
. You can learn more about the lore of Pandaria by finding scrolls for the
faction. Instead of completing dailies or zone quests like most other Pandaren factions, players gain reputation by visiting monuments, completing achievements, and hearing folktales
are a unique style of mount added in Pandaria. Notable mounts include
Rênes de serpent-nuage astral
Rênes de serpent-nuage de rubis fulminant
Players can gain reputation with
L’ordre du Serpent-nuage
to learn how to ride cloud serpents like
Rênes de serpent-nuage doré
. For this reputation grind, you help raise a hatchling to maturity and compete in races with other cloud serpent riders. This faction rewards jewelcrafting panther patterns, capturable wild serpent battle pets, pet toys, and cloud serpent mounts. You can learn full details in the
Order of the Cloud Serpent
Night Elves and Azshara
Meanwhile Darktrolls found their way to the well of eternity, a fount of arcane power that evolved them into the Night Elves. With the well, they had a mighty supply of arcane magical might and not since the Black Empire in ages past had a territory grown so vast in size and scope. The immense influence their Queen Azshara held over the world and its denizens eclipsed even Lei Shen’s wildest dreams of power. From time to time Night Elves and Trolls would clash with each other, the trolls always buckling before the devastating magics wielded by the elves. In the queen’s eyes, the trolls were a minor nuisance, their battle lust a symptom of primitive and unenlightened minds.
Ultimately, they struck an accord with the Zandalari tribe. In exchange for ending the troll incursions into night elf territory, the Zandalari would be allowed – by Azshara’s grace of course – to keep the sacred Zandalar mountains south of the well. The trolls begrudgingly agreed, fully aware that they stood no chance against their enemies arcane powers. The Zandalari kept the tribes under control, but this shameful moment fostered the trolls’ deep resentment towards the Night Elves, a bitter hatred that would carry on for generations to come.
Azshara didn’t care. She had her eyes and mind on the Well of Eternity and the secrets held within. It wouldn’t be long until they made contact with Sargeras, tried to summon the Burning Legion into the world, and the War of the Ancients played out. At the end, it was the resistance that won victory over the queen. The well imploded, sundering the land, and turning it into what we know today as the Maelstrom, serving as an eternal reminder of those events. Of course splitting the land like that had quite an impact on the world. The emperor of the land we know as Pandaria, he was able to hide it behind mist and keep its people safe while the Zandalari cast strong protective spells to protect their home from destruction. Even so, they could not shield the rest of the continent and the ground beyond their shield was drawn underwater.
We have an
dedicated to the history of the Night Elves in World of Warcraft Chronicle Volume 1.
, players go back in time to experience the events of the War of the Ancients. In this dungeon, players face
and fight her loyal Highborne as she tries to mind control you. This boss has a unique elven robe and character model - it's the first time players saw Azshara in a non-naga form in game.
At BlizzCon 2017 we learned that
Azshara will be a raid boss
in Battle for Azeroth. Her ties to the Old God N'Zoth led to speculation that Battle for Azeroth would secretly be an Old Gods expansion. While she is not in the first raid Uldir, that raid has a
Titan Disc Encounter
with spells themed after the Old Gods. We also
made an overview
of Old God references found at BlizzCon 2017.
During the Battle for Azeroth alpha, Azshara is referenced in several storylines (spoilers). Check out her references in the
Blood Elves and Amani
When at last the Sundering was over, the Zandalari saw that their home had become an island. Not all of the night elves had been wiped out though. Those that had resisted the queen had survived and Illidan Stormrage even made a brand new well with waters taken from the original one, something that the others of his kind couldn’t exactly appreciate. He was imprisoned, they grew a happy little tree over his new well to contain its powers, and the use of arcane magic became punishable by death. Some amongst them could not and would not give up their ancient birthright. They had no plans of stopping with the arcane, but there so many of them that instead of execution, they were exiled. Lead by Dathramar Sunstrider they set sail eventually ending up in Amani territory where they created their city of Quel’Thelas and the Sunwell with another vial of water from the original well.
Of course the Amani trolls were not exactly happy with their new neighbors. They didn’t stand much of a chance against their arcane magical might though, but in the Amani the Zandalari saw an opportunity to revitalize one of their race’s most powerful tribes and reassert troll dominance within the Eastern Kingdoms. Quel’Thalas was not as powerful as the ancient night elf empire that had decimated the trolls so long ago. In addition, the Zandalari had honed and perfected their own voodoo arts.
A handful of wise Zandalari emissaries made the journey from their island home to Zul’Aman. They appointed Jintha to be the ruler of the Amani and with the aid of the mighty loa demigods, they were able to cause some massive damage for the elves. Unfortunately for them, the now HIGH elves made an allegiance with the early humans in the area and their combined forces engulfed their leader Jintha in flames. Without their leader the surviving trolls broke ranks and retreated. The elves and humans hunted them down like game, slaughtering every Amani combatant they could find. The disastrous battle floored the Zandalari emissaries. Once so confident of victory, they skulked back to their island home in disbelief and shame... once again...
Elfe de sang
is a playable Horde race added in Burning Crusade, which starts questing in Quel'Thalas -
Bois des Chants éternels
Les terres Fantômes
. The capital city of the Blood Elves is
and you can see many screenshots on the database page. You can also learn more about the later history of the elves in
La fondation de Quel'Thalas
Puits de soleil - La chute de Quel'Thalas
La montée des Elfes de sang
Jintha is the namesake of Jintha'Alor, a Vilebranch Troll city in
. In this level 30-60 questing zone, you will explore the conflict between the Wildhammer Dwarves and the Trolls. In
Les calices ténébreux
we learn that the Vilebranch used to drink the blood of Hakkar, but now drink the blood of the spider loa.
was first added as a 10-player raid in Burning Crusade and then re-released as a 5-player dungeon in Cataclysm. Both versions of Zul'Aman were notable for having a time trial. Killing each of the first four bosses (
) and rescuing their hostage added one piece of bonus loot and extra time onto the timer. Completing the run in time awarded
Ours de guerre amani
in TBC (now removed) and
Ours de bataille amani
which players can still obtain.
The bosses of Zul'Aman dropped armor with unique troll appearances. You can check these out in the
or on the
ZA Loot Page
The trash of Zul'Aman can drop
Bâtonnet à maléfice amani
. Use these on Forest Frogs to summon a
variety of NPCs
that sell potions, reagents, and
Étui à parchemin scellé
which can contain old Darkmoon Cards and enchants. They can also place down
Boîte à charmes amani
which grants buffs to use in the instance. However the most interesting use by far of the the
Bâtonnet à maléfice amani
is getting the battle pet
Helping out other troll tribes was not the only thing the Zandalari were doing. They also explored the numerous islands that dotted the newly-formed sea between Kalimdor and the Eastern Kingdoms. It was during these voyages that the trolls discovered Kezan, an isle inhabited by goblins. The Zandalari had come to Kezan in search of a strange mineral called Kaja’mite. The consumption of vaporized Kaja’mite caused a range of effects, such as heightened senses, hallucinations, and increased intelligence. The trolls greatly valued the mineral and saw it as a sacred component in their rituals and ceremonies. For centuries they mined from the numerous Kaja’mite veins running close to the surface of the island.
Occasionally they employed goblins to work for them, paying them with shiny but cheap trinkets that the small creatures prized. The arrangement changed once the trolls discovered an unimaginable deposit of Kaja’mite buried deep underground – more than the Zandalari would ever need. Rather than dig for it themselves, they enslaved the goblins and forced them to mine under abysmal conditions. For thousands of years, the goblins suffered too weak to resist. In the end, it was the Kaja’mite itself that led to the goblins’ salvation. A cloud of Kaja’mite dust always blanketed the mines. Over time, breathing it in awakened the goblins’ intelligence...and craftiness. Secretly, they plotted to overthrow of their slave masters, using what materials they could find to fashion traps, explosives and other ingenious weaponry. The troll overseers were caught off guard when the goblin masses stormed from the mines, armed with technology beyond even what the Zandalari possessed. The revolution shattered the trolls’ hold over Kezan, laying waste to their mining operation and leaving behind untold destruction. The surviving Zandalari fled, and the goblins celebrated their new liberation by turning on each other in a mad scramble to fill the void of power and in time it would be them enslaving the trolls for themselves.
is a playable Horde race added in Cataclysm. They can be Death Knight, Hunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior and their racial mount is a
Clé de triklomoteur turbo gobelin
. Their special racial abilities are
Le temps, c’est de l’argent
Dur en affaires
La chimie pour une vie meilleure
Hobgobelin de bât
Barrage de fusées
Fusées de saut
Goblins have green skin and stand around 4' tall. They have 8 fingers and toes as opposed to the usual 10 and 10. They tend to have long arms and wear their hair in wild styles like mohawks. Create your appearance in
Wowhead's Dressing Room
is the starting zone for the Goblin race. Here you can find their bustling shady Bilgewater Port and engage in shady goblin business practices...until the volcano Mount Kajaro erupted. You can then continue questing in
Les îles Perdues
as the Goblins rebuild and ultimately decide to join the Horde.
You can purchase
, which gives you ideas, from the Cataclysm Timewalking vendor. Check out
for some of the ideas your character has! Kaja’mite also plays a large role
as your player character starts out owning a Kaja'mite mine with Troll slaves.
was originally the capital city of Kezan, which was abandoned when Mount Kajaro erupted. We will be going back to this zone as a dungeon Battle for Azeroth with the bosses
Coin-Operated Crowd Pummeler
. The goblins here are focused on mining Azerite and becoming Azerite barons.
Zul'Gurub and Atal'Hakkar
Meanwhile the Gurubashi trolls weren’t really doing great after the Sundering. Poverty and hardship was a day-to-day thing as many of their hunting and farming grounds were forever lost. Desperate to reclaim their former glory, they turned to the powerful loa spirits and the creature that answered their call was Hakkar The Soulflayer, the Loa of Blood. The malevolent spirit promised to help the Gurubashi extend their empire across the lower half of the Eastern Kingdoms. In return, he demanded large numbers of living sacrifices. His followers became known as the Hakkari and for years they fed the dark loa increasing his power. Under his control, the Gurubashi had achieved all they had hoped, conquering massive amounts of land and even many of the islands that dotted the coasts of the South Seas.
The Zandalari, observing these events from afar, were pleased at first. Like proud parents, they saw their children return to conquest and traditional worship. Yet when it became clear that Hakkar’s bloodlust would never be sated, they knew that the fiendish god would drive not only the troll race to destruction, but the entirety of the world. The Zandalari rallied their forces and set sail for the Eastern Kingdoms. They met up with Gurubashi trolls that were not down with the path of the Hakkari. Together they learned that a faction of Hakkar’s most zealous priest, the Atal’ai, were trying to summon the loa’s spirit into a living form. This in turn would awaken terrible new dimensions of his power and spell certain doom for the troll race.
Horrified by the Atal’ai’s plans the Zandalari host stormed the Gurubashi capital of Zul’Gurub. Battles raged day and night. Finally, atop Hakkar’s bloodstained shrine, the Zandalari defeated the Loa and most of his crazed followers. Despite this victory, the Zandalari and their allies agreed to remain vigilant for any sign of Hakkar’s reappearance. The loa was not truly dead – his spirit had merely been banished from the physical world, similar to what we’ve seen with Wild gods like Cenarius. When the orcs killed him in Warcraft 3, they didn’t actually kill him. They just kicked his physical form off the planet and we later on summoned him back.
A number of the Atal’ai priests had escaped the jungle and tried again within the Swamp of Sorrows. They build the temple of Atal’Hakkar and hoped to summon the loa once more. Dark magics twisted the flora and fauna surrounding the temple. This drew the attention of the green dragon aspect Ysera who used her might to turn the temple into the Sunken Temple, leaving green dragons behind to guard it. They should have done a better job at clearing out the temple since the Atal’ai were not wiped out and the green dragons had to deal with the Emerald Nightmare. This gave them the chance to reboot.
Under the leadership of Jin’do the Hexxer, they discovered that the Soulflayer could only really be summoned within the Gurubashi’s ancient capital, Zul’Gurub. It was there that Jin’do enslaved several high priests of the Gurubashi to aid him in summoning their dread god. Newly reborn in this jungle fortress, Hakkar once again took control of the Gurubashi tribe. Even the smaller tribes like Bloodscalp, Sandfury, Skullsplitter, Vilebranch, and Witherbark pledged their allegiance to Jin.
Reports reached the Zandalari confirming the presence of the Soulfayer and so the Zandalar moved out to the shores of Yojamba isle to battle Hakkar once again. The trolls of the land banded together and sent a contingent of high priests into the ancient city. Each priest was a powerful champion of the primal gods, of the loa – bat, panther, tiger, spider, and snake – but despite their best efforts, they fell under the sway of hakkar. The champions and their primal god aspects unwillingly started feeding the awesome power of the Soulflayer. Left with no other choice, the Zandalari recruited the champions of Azeroth, Horde and Alliance, to aid them in their mission.
For the first time we were able to actually earn reputation with the Zandalari which of course came with rewards like patterns, schematics, recipes, but also shoulder, head and leg enchants. With exalted you’d get the Hero of the Zandalar tribe achievement, one that’s now a feat of strength since it’s no longer obtainable and the reputation could be earned in various ways. Clearing out zul’gurub was a good start, but there were also Hakkari bijous to be found which were destroyed at the Altar of Zanza. Each bijou we wrest away from the blood god’s minions is one step closer to victory. The heads of the Hight priests responsible for channeling the loa’s energy into Hakkar were stringed together for Exzhal, servitor of Rastakhan. All of them, High Priestess Jeklik of the Bat Loa Hir’eek, High Priest Venoxis of the snake Loa Hethiss, High Priestess Mar’li of the spider loa Shadra, High Priest Thekal of the Tiger Loa Shirvallah and High Priestess Arlokk of the Panther loa Bethekk—all of them were taken out weakening Hakkar’s might. Then the Soulflayer himself became our target. We took out both Jin’do the Hexxer and Hakkar once more and we brought back the heart of Hakkar to banish to the void.
is a dungeon located in the Swamp of Sorrows. The bosses are
Jammal'an le Prophète
and you can find many screenshots of the instance on our zone page.
Before the Cataclysm revamp, Sunken Temple was related to the
Green Scepter Shard
storyline. There was also a quest series introducing the Zandalari Trolls, attempt to resurrect Hakkar, and dangers of Zul’Gurub:
Esprits de Hurleurs
Esprits de Hurleurs
Le dieu Hakkar
Les tablettes perdues de Mosh'aru
Les dernières tablettes
La confrontation avec Yeh'kinya
La Main de Rastakhan
Le cœur d'Hakkar
Some of the interesting transmog loot from Sunken Temple includes
Appel du dragon
Étreinte du serpent des vents
Sarong en écailles du vent
Habit du prophète atal'ai
. There are also several Green Dragonscale recipes -
Patron : Jambières en écailles de dragon vert
Patron : Cuirasse en écailles de dragon vert
- as Sunken temple is a good source of
Ecaille de dragon vert
was originally a 20-player raid until Cataclysm. The original bosses were
Grande prêtresse Jeklik
for the Bat Hir'eek,
Grand prêtre Venoxis
for the Snake Hethiss,
Grande prêtresse Mar'li
for the Spider Shadra,
Grand prêtre Thekal
for the Tiger Shirvllah, and
Grande prêtresse Arlokk
for the Panther Bethekk, and
. There are also some optional encounters:
Seigneur sanglant Mandokir
Jin'do le Maléficieur
, and Edge of Madness.
The final boss, Hakkar the Soulflayer, had a special
mechanic which spread a deadly plague to players and pets. Players decided they could leave the instance and continue spreading the plague via pets, which led to a massive disease outbreak throughout Warcraft. The
Corrupted Blood Incident
was later used as a model for epidemic research.
Seigneur sanglant Mandokir
Jin'do le Maléficieur
had a fun interaction -
Seigneur sanglant Mandokir
would yell "Ding!" after killing players and leveling up, while
Jin'do le Maléficieur
would yell "Grats!"
was also notable as a boss that needed to be
spawned by fishing
. This boss dropped some fishing-themed loot like
Exterminateur de poisson de Nat Pagle
as well as the coveted
Tome de métamorphose : tortue
Original Zul’Gurub also had an complicated loot system. Bosses dropped various tokens which could be turned in for specific tier pieces, if you had the correct amount of reputation, on Yojamba isle. Collecting all these items created
5 piece tier sets
. The trinket in the set, however, was more complicated to acquire. Players had to collect the
class-specific voodoo doll
, summon an Edge of Madness boss with the
Folie mojo des Gurubashi
created by Alchemists, and then collect all four animal pelts from the different bosses.
To earn reputation with the
, players could also turn in repeatable Coins and Bijous like
. Besides the set tokens, reputation with the Zandalar tribe was useful for recipes and other items. Players could upgrade their set neck when reaching a new reputation level. Many recipes such as
Schéma : Lentille en vignesang
Recette : Élixir de sang de Troll puissant
required reputation. Being Friendly with the Tribe was required to acquire class-specific helm and leg enchants, which required a
class-specific voodoo doll
Idole primordiale hakkari
to purchase. Revered with the Tribe allowed you to purchase elixirs (
Esprit de Zanza
Rapidité de Zanza
Brillance de Zanza
) and Shoulder enchants (
Signet de puissance zandalar
Signet de sérénité zandalar
Signet de mojo zandalar
Zul’Gurub was also known for two rare mounts!
Tigre zulien rapide
from High Priest Thekal and
Raptor razzashi rapide
from Bloodlord Mandokir.
was introduced in Patch 4.1. This retained the flavor of the original instance but streamlined a lot of the systems. There are still several rare mounts -
Raptor razzashi cuirassé
Panthère zulienne rapide
- as well as the music roll
Rouleau à musique : Vaudou à Zul'Gurub
. Patch 4.1 also added a
explaining our return to Zul’Gurub.
With their mission done, the Zandalari left Yojamba isle behind but you might remember that there was a third major tribe send out way back when, the Drakkari, who moved to the north. That’s the same area the Lich King and the Scourge call home, something which caused the Drakkari quite a bit of trouble. While some decided to abandon their tribe and ally with the king, others decided to try and save their kingdom. Where in the past we’ve seen priests embodying the powers of the loa, here the Drakkari tap into near forgotten rituals. They consumed their gods and stole untold amount of power to be used for their own purposes. We took an active role in dealing with them, but the Zandalari were primarily there to witness what is occurring and to chronicle the end of an empire before its wiped out for good. That’s pretty much what happened to them, as despite turning against their own gods, the Drakkari empire would fall to the might of the undead scourge.
Amongst the Zandalari to witness these events was the Prophet Zul. As a member of the Zanchuli Council, he was born with the gift of sight. Even as a child his dark and terrible visions had come true down to the last horrifying detail. He commanded fear and respect as one of the dark prophets: seers capable of witnessing great tragedies before they came to pass.
Lorewalker Cho: It is said the God King Rastakhan, ruler of the Zandalari, lords over his mighty kingdom from a throne carved of solid gold. Years ago, as he sat on this opulent seat of power, he was visited by his most trusted prophet: Zul.
Zul warned King Rastakhan of a terrible Cataclysm. For Zul had seen a vision of a great armored dragon clenching the world in his ferocious jaws. King Rastakhan did nothing.
Months later Zul returned, bearing more grim news from his visions. He saw a legion of serpents pouring forth from a gaping fissure that tore open the floor of the ocean. Still, King Rastakhan did nothing. Finally, mere months before the Cataclysm, Zul returned. Tearing his clothes and throwing down his staff to the ground, Zul spoke of earthquakes and tidal waves. He described the golden capital of Zandalar slowly sinking beneath the waves in the aftermath of the Cataclysm, its once-great people drowning as their mighty works slipped forever beneath the sea.
King Rastakhan grew tired of Zul and his troubling nightmares. To be rid of the prophet, he granted Zul the use of his largest ships, so that he and his followers could seek a new land if his visions came to pass. And his visions DID come to pass.
When Deathwing rose from the Maelstrom, dark, angry waves crashed into the Zandalari capital. The spine of the land broke in two, and soon, the city and all its riches began to slide into the hungry sea. The Zandalari people turned to their King for help, but there was only one Zandalari equipped to help them: the prophet Zul. The prophet, and the mighty warfleet he had assembled while his King sat idle.
You see, the TRUE power of kings and emperors stems from the power to aid their people. The moment they fail, they cede their power to one who can.
This knowledge is obtained from scrolls that we found on the Isle of Thunder supported by journals written by trolls. The Cataclysm definitely did some damage to their island, but perhaps not so much as the trolls described it. All the same, Zul convinced the king and the council to hand over some ships. With the Cataclysm he set out what trolls have been trying to do for a very long time—regain their former glory and dominance over the land.
Zul: Our kind faces extinction. Trolls once ruled the mightiest empire this world has ever seen. Yet look at you now. Zul'drak has already fallen to the Scourge. Its gods consumed as death descended on its people. Zul'Farrak! Once the shining jewel of Tanaris is now nothing but a wasteland. Divided you are weak, but we Zandalari can offer you a future undreamed of. Jin'do of the Gurubashi, would you see the greatness of Zul'Gurub restored? Join us and the Zandalari will make it so. Daakara of the Amani, summon your followers to Zul'Aman. Together, we will make Zul'jin's murderers weep for mercy. Brothers, hear us now! We Zandalari have returned to reclaim the former glory of our people. To see trolls retake the lands that are rightfully ours! And to crush any foolish enough to stand in our way. From the wreckage of the Cataclysm, the troll empire will rise again!
Trolls cheer, Vol'jin walks away.
Zul: Vol'jin of the Darkspear, you would turn your back on your own people?
Vol'jin: Da Horde is my people. If it be war you bring, then I stand against you.
Zul: So be it, Darkspear! But against the powers we will soon unleash, none shall stand for long.
An image of Hakkar appears and roars.
One must wonder why the Zandalari supposedly support Prophet Zul in dealing with Hakkar when during Classic they found out just how dangerous this loa is. All the same, Vol’jin of the Darkspear Tribe does not agree with Zul’s plans, quite the opposite. As history repeated itself, he stood against the Zandalari. He stood against them as Jin’do tried to enslave Hakkar. He stood against them as the new leader of the Amani tried to bring war. He stood against them when the Zandalari returned to Pandaria achieved the resurrection of Lei Shen the Thunder King. Yet, similar to the past, the Zandalari failed to take Pandaria as their new land.
The Drakkari capital is located in
, a playable dungeon added in Wrath of the Lich King. The Drakkari played a large part during the Wrath of the Lich King, as the minions of the Lich King began to attack their lands after their stronghold of
Donjon de Drak’Tharon
fell, and the only way that they were able to fight back was to spill the blood of their Loa Gods which was extremely potent. Perhaps these acts are also what drove their prophets to madness. You can learn more about the Drakkari through questing in
The Zandalari play a large role in the
Isle of Thunder
, uniting the Mogu and resurrecting the Thunder King Lei Shen. This zone kicked off a server-wide war effort with new factions, dailies, and unlockable parts of the zone every few days.
Some interesting rewards on the Isle of Thunder include for completing
Rênes de navrecorne primordial doré
Rênes de navrecorne primordial cramoisi
Etendard glorieux de l'assaut des Saccage-Soleil
Etendard glorieux de l'offensive du Kirin Tor
. There is also a way to acquire
for famous TBC legacy weapons.
As the Zandalari have a large presence on the Isle of Thunder, the troll mobs can drop
special transmog gear
resembling ZA and ZG items.
Three achievements on the Isle of Thunder cover finding monuments and learning more about the Mogu and Zandalari:
Dieux et monstres
Le tonnerre gronde
La prophétie zandalari
. You can check out the
Isle of Thunder Guide
to read the monuments and find their locations.
In Battle for Azeroth, we learn through
how Zul's past actions fit into his current plan for power. Spoilers in the
Battle for Azeroth and Future
Despite Zul’s visions, the Zandalari Empire has been unable to reclaim what it lost so many years ago. As Garrosh once said, times change and those that cling to the dreams of the past are ultimately doomed to fall to the reality of the present. Time and time again we see that Azeroth is home to new races, new powers and to stand a chance against the future…the Zandalari will have to change. That is where Battle for Azeroth comes in, as the Zandalari join the ranks of the Horde. It’s not 100% set in stone, but so far their classes appear to be Druid, Hunter, Mage, Priest, Rogue, Shaman, Warlock and Warrior. Their totems look awesome and their druid forms are out of this world, but since that’s all Battle for Azeroth stuff, time will tell how that’s all going to play out.
You can learn all about this upcoming race in the
Zandalari Troll Allied Race Guide
, including their Heritage Armor and jokes and flirts.
You can preview all of the
Zandalari Druid Forms
and their animations in the model viewer!
Zandalari Trolls have many cool customization options such as golden tattoos and jewelry. You can check them all out in the Dressing Room and dress them up in custom transmogs -
. There are also many
Zandalari-themed quest armor
The Horde storyline takes place in the continent of Zandalar and features the major characters King Rastakhan, Princess Talanji, and Rezan Loa of Kings. We've previewed the available story (Spoilers!) including the
Horde Intro Scenario
involving political upheaval, and the
involving the Blood Trolls. The first raid
will also focus on the Blood Troll storyline.
are present in Zuldazar and we wrote up a summary of all the tribes and what they were known for!
There are many new stunning models themed after Zandalari culture and dinosaurs! Check them out in our
For now though I hope I’ve been able to give you a clear understanding of where the Zandalari started, what their society is like, and what their role in the World of Warcraft has been. If you’re interested in spoilers, then check out the Story of Zuldazar from the alpha and of course if you’re looking for more details on all the things we talked about today, then check out the related Wowhead article in the description down below. Thank you very much for watching everyone, subscribe if you like my videos, leave a like if you enjoyed this one aaaand until next time guys....see ya!
this giveaway has ended. The winner is
We'll be giving away a copy of
World of Warcraft Chronicle: Volume 3
to one lucky participant!
leave a comment below (minimum 1-2 sentences) on your favorite troll memory in game or what you’re most excited about with the Zandalari Troll Allied Race. What's your favorite memory of Zul'Gurub? Are you excited to roll an Allied Race? Did you get the Amani War Bear back in the day? Let us know in the comments.
We’ll pick 1 winner for
World of Warcraft Chronicle: Volume 3
Now until Sunday, March 25th at 11:59 PM Pacific.
Winners will have up to 14 days to reply to the email received to claim their prize or it will be forfeited. We're not responsible for any email issues you may encounter. A winner list will be posted here (allow up to 10 days). If you're a winner and don't receive the email, please email , within 14 days of the giveaway end date. A valid entry is defined as a submission containing thoughtful and logical answers to posed questions (e.g. "it's cool", "ihgty", etc. isn't valid).
See legal disclaimers
. Questions/Comments? Contact .
Obtenir Wowhead Premium
À partir de
moins d'1€ par mois
pour profiter d'une expérience exempte de publicité, débloquer les fonctionnalités Premium et supporter le site !
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
pour ajouter votre commentaire.
« Message suivant
Message précédent »