dans votre navigateur.
WoW Economy Weekly Wrap-Up: Patch 7.3.2, Rare Spawns, Best Profession, Mobile Armory & Giveaway
28/10/2017 à 09:38
WoW Economy Weekly Wrap-Up
Welcome to the thirteenth edition of the WoW Economy Weekly Wrap-up!
If you're new to this series or want to re-visit past posts, you can
check out the previous articles right here on wowhead.com
My name is
and I’m the lead moderator for the
and the accompanying
. I am also the Support Manager & User Evangelist for
, the Auction House addon suite for World of Warcraft. I hope to cover and showcase some of the interesting topics, discussions, content and guides that have been going on over the last week in the gold making community. Some that you might have missed as a veteran gold maker, or you might be interested in checking out for the first time as a new or aspiring ‘goblin’.
The format will not be that of a traditional guide, but links to further reading with commentary and opinions of my own. I will be looking at the bigger picture, the decision making and thought processes in being a gold maker – rather than a step by step instructional list. As the saying goes, “give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime”.
Patch 7.3.2 was launched this week which included the
trader that we
discussed a few weeks ago
If you missed it, here is the TradeSkillMaster material price to use for
to get an accurate value based on what you can get from the vendor:
max(dbmarket(i:151565) * 10, dbmarket(i:151564) * 10, dbmarket(i:151566) * 10, dbmarket(i:151567) * 10, dbmarket(i:151579) / 10, dbmarket(i:151722) / 10, dbmarket(i:151720) / 10, dbmarket(i:151718) / 10, dbmarket(i:151721) / 10, dbmarket(i:151719) / 10)
As predicted though, the price of Argus materials completely tanked. There's generally not much use for
and lots of players held on to them, even those that were not goblin-minded. Once the trader was accessible everyone dumped their stock in to materials to sell on the Auction House, which also don't generally have much of a demand. Let's take a look at
The Undermine Journal
As you can see, the quantity available across European servers doubled during the day the after the patch was released, causing the price to drop by half. Supply is slowly starting to trend down again as players use up their
, but prices will likely never recover to what they were before the patch. The key difference is that there is simply not enough uses to maintain any kind of demand as
since 7.3 was out and know that my server can't handle that kind of supply. Even if you take into account the rise in demand from release of raid, I can see that the ease of casual players getting a handful from WQ daily or weekly will easily outstrip the increased demand. And in the meantime before raids are released, the price will be in free fall because the demand was never that great.
Sang de Sargeras
there also isn't many uses for the mats others than
, only cloth is semi-useful but it has long been at crap prices, with most of the demand only being on work order days, which will now be a non-issue. So every PS will just be channeled into
With that said, it's still going to be possible to profit from farming and selling ore, farming and prospecting ore, or buying and prospecting ore. It's just not going to be as lucrative as it once was.
There is still potential of new recipes being added to the game that require the use of Argus materials, however it's looking less likely and nothing has been confirmed by the Developers. I think it's great that new Profession content is added to the game so late in to the expansion, however I would have personally preferred to see other improvements to Professions as a whole such as catch-up mechanics for difficult to obtain rank 3 Legion recipes.
How have you handled the change in this particular market? Are you buying out cheap ore? Are you holding on to your stock? What are your longer term plans as Antorus approaches?
A very interesting undocumented change, possibly unintended, is that rare spawn mobs have had their respawn rate significantly increased in previous expansion zones. Nightswifty of the
shared the information across the WoW Community last week, including Wowhead comment pages:
rares from Draenor
have been reported in the
WoW General Secret Finding
community to spawn soon after yesterday's realms reset, similar to how
Serre du Vide de l'Étoile noire
also seems to spawn every 4 to 6 hours right now, but for further updates on those mounts please check the comments section on their page. Don't forget that you can group up with friends to camp them because everyone will get the mount through Personal Loot!
This led to a
frenzy of heated discussion on implications
, other possibly affected rare spawn mobs such as
Proto-drake perdu dans le temps
/u/vic6string is aprehensive
That is the first thing I thought about. I hope not. As much as I want both of them (and some other rare goodies) I think some things SHOULD be incredibly rare. There have to be some 'Holy Grail" type trophy pieces for the people who like hunting them down (like me) or it gets rid of a big part of the fun of the game. If half of Org is riding Ashes of Alar or TLPD, they no longer mean anything. As it is, you only need to learn those mounts on one toon to get them on all your toons (which was an improvement, but cheapened it just a bit). Now if they just hand 5 or 6 per day instead of 1 a week, it really cheapens it, pissing off the folks that had to really work for it.
/u/NoUploadsEver touches upon speculation for the next expansion too:
They could always counteract this by adding another
Cocon de croc-de-sang
. They made the change to poseidus and at the same time changed the draenor rare spawn mounts as well. All now spawn at server reset. I'm guessing here, but I can think of a few reasons. 1 is of course botters getting gold from it was something they didn't approve of. 2 they wanted to normalize the spawn mechanics for some important rare spawns (who knows how much further they will go beyond poseidus and the draenor rares that dropped mounts.) 3. poseidus is an aquatic mount, there has been a lot of speculation that the next expansion will involve kul'tiras and lots of underwater stuff which is why they made its spawn rate like 20-35 times greater than it was before.
Perhaps this isn't directly related, but it's a story/anecdote I'd like to share with some lessons to take from it. My own experience with the
Rênes de Poséidus
mount specifically is mostly observational. Since it is (or was) such a rare mount before cross-realm zones and the increased accessibility to multi-boxing, and not much of a useful mount besides increasing your total mount number for a meta achievement, the demand for such an item was relatively low. I would regularly see someone - with no experience in gold-making or familiarity with the item besides its price tag on most servers - acquire one of these mounts and think they'd won the lottery. Either they sniped it using TSM or purchased it for a "low price" in Trade chat. What would follow is a massive effort to offload the item, maybe they had tied up all of their gold in it or they simply had no patience whatsoever. They'd bark in trade all day and night, aggressively undercut the other two people selling them on the AH (who probably didn't notice this new competitor). The price they would accept would quickly drop after a few days since nobody was interested, and by the end of the week they had given up their dream of making a million gold on this big-ticket item. They accept an offer to break even, neither making or losing any gold and then the cycle repeats when the next person believes they've hit the jackpot.
Have you camped for rare spawn mobs before? What do you think of this change? Do you feel like the prestige of a rare mount would be cheapened if the respawn rate was increased years after you got it? Do you deal in this kind of market, what are you doing to prepare for these changes?
"What's the best profession?"
I get this question asked a lot on my
and on the
. It's kind of a loaded question, but I can see why it's asked by someone new to gold-making.
My own response to this question is that's not really valid considering you don't only have to pick one profession, at a minimum you can pick two and you can pick four or six by leveling another character. The game isn't designed in a way to restrict what you have access to and it's not a game-breaking or game-defining decision on which profession(s) you decide to pick up.
As a gold-maker, your end objective would be to profit from as many opportunities as possible. With one profession you would do that by crafting everything you can craft with that one profession. You can repeat that with a second profession, a third and fourth and then a fifth and sixth with multiple characters. The "best" profession can be different depending on the point in an expansion we are playing in, whether there is a major patch coming up or just gone live, a new raid releasing or some other minor change that could have massive profitable implications such as the
recently. If you didn't have tailoring you wouldn't have been able to get involved in that early on while the prices were sky-high.
My point is that
of the professions are the "best", even if you're not actively using them at any given time. New opportunities become available, professions can become strong and weak over the course of an expansion so you can focus your efforts in what is doing well for you personally on your server. Especially in Legion, there's not a single profession (besides First Aid) that I would say "That's a bad idea, don't pick that one". It's rare that all professions have profitable aspects to it, so there's not really any reason to ignore that.
Reckles aka WTBGold
put together a video that looks at answering the reason why you would as "What is the best profession?", always thinking like a gold-maker and providing some excellent insight as to what would benefit you and your available time or play style.
What has been your strongest profession in Legion? Do you have all professions available to you? Which is your personal favourite, even if it's not the most profitable?
Since the release of patch 7.3.2 there have been lots of issues with the Mobile Armory app including characters not being accessible or accounts incorrectly being shown as suspended or locked. There haven't been any confirmations from the Developer's side as far as I'm aware on what's causing the problems or that fixes are being implemented, however this is a common occurrence after a patch is released.
/u/Rogermomo got in touch with Customer Service
I opened a ticket with customer service on this issue this morning and they got back to me saying to take the following steps to remedy it: 1) Log out of the mobile armory 2) Log into your WoW account on a computer (I was able to do this before work and all my chars were showing ok but when i logged onto the mobile armory at work later on, they were gone) 3) Keep the character active in game for at least 30 mins 4) Log out of the game 5) Relaunch mobile app and log on to your account Apparently this should solve the character "disappearances"... Can't say I've tested it out yet because I'm at work, but if anyone wants to try feel free!
The Mobile Armory is very useful for gold-makers, we
discussed some methods and strategies for gold-makers that are AFK
a few editions ago.
I can understand why it hasn't been done before, for technical and accessibility reasons, however it would be great to see some kind of combination application that merged the functionality of the Authenticator, Legion Companion application and the Mobile Armory. Being able to handle your class Order halls and your auctions in the same place would make things very efficient. The Armory application itself is long overdue an update, aside from the frequent downtime and errors.
How do you utilise the mobile applications to make gold? Have you been affected by the issues after patch 7.3.2 was launched? What would like to see added to the mobile applications offered by Blizzard for WoW?
We’ve been running this series for a few months now, and due to the overwhelming positive community response we’ve received, we wanted to give back with some giveaways!
For this week's giveaway, we're giving away a Blizzcon Virtual Ticket!
this giveaway has ended. The winner is:
leave a comment below (minimum 1-2 sentences) responding to any of the Discussion Points from this week's post.
BlizzCon Virtual Ticket 2017
Now until Thursday November 2nd at 11:59 PM Pacific.
Winners will have up to 14 days to reply to the email received to claim their prize or it will be forfeited. We're not responsible for any email issues you may encounter. A winner list will be posted here . If you're a winner and don't receive the email, please email , within 14 days of the giveaway end date. A valid entry is defined as a submission containing thoughtful and logical answers to posed questions (e.g. "it's cool", "ihgty", etc. isn't valid).
See legal disclaimers
. Questions/Comments? Contact .
Most of this information was discussed and originally posted on the
or in the accompanying
. You can also catch me
streaming live on Twitch
every Tuesday and Saturday from 5PM UK (12 Noon US Eastern) and Thursdays from 10AM UK (5AM US Eastern) answering gold making and TradeSkillMaster questions, or you can tweet your feedback/thoughts via Twitter at
Obtenir Wowhead Premium
À partir de
moins d'1€ par mois
pour profiter d'une expérience exempte de publicité, débloquer les fonctionnalités Premium et supporter le site !
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
pour ajouter votre commentaire.
« Message suivant
Message précédent »