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Warlords Midnight Signing Event, New Wowhead Guides for Proving Grounds, Garrisons, and Quests
11/11/2014 à 14:39
New Expansion Guides on Wowhead
We've added several more expansion guides to our
section! The Proving Grounds guide was updated by our class guide writers and Serrinne wrote the other three!
Stay tuned for our Warlords overview coming soon that recaps all of the guides and content we have published during the beta:
Warlords of Draenor Legendary Ring Guide
: Learn how to get your epic ilvl 640 ring and upgrade it to ilvl 680.
Guide to Proving Grounds Silver
: Completing Proving Grounds Silver is a requirement for solo-queueing for dungeons, so we put together guides for Tank, Healing, and DPS waves.
Starting a Garrison
: This guide walks you through the initial quests you will have to do in Shadowmoon Valley and Frostfire Ridge to get set up with a basic Garrison.
Questing in Tanaan Jungle
: Learn how to get through the starting zone quickly with a summary of the quests and at what points you receive gear and unlocked abilities if you are a boosted character. (Spoiler alert)
News Roundup: Recent Hotfixes, Battleground Honor Adjustments, Talk Azeroth Episode 28
28/02/2014 à 20:14
Chevalier de la mort
Arme runique dansante
's summoned rune weapon should no longer incorrectly cause NPC guards to attack the target instead of the
Chevalier de la mort
that summoned it.
Pèlerinage zen : Retour
is no longer automatically removed from
s that leave the
Sommet de Kun-Lai
Battlegrounds and Arenas
Resolved a pathing issue with
equipped while in the
Temple de Kotmogu
Resolved a situation where players were able to retain the
effect from trinkets without equipping them while in a Battleground.
Resolved a crash in the client that affected users running Windows XP: Service Pack 3.
Resolved a crash that could occur while loading into an area or instance.
News Roundup: Proving Grounds Silver Required for WoD Heroics, Talk Azeroth Episode 27
22/02/2014 à 12:33
Early this morning, it was announced that Heroic Dungeons in Warlords of Draenor would require the completion of Silver Proving Grounds for your role (tank, healer, or dps) to queue up with randoms. This was hinted before in our
Patch 5.4 interview with Tom Chilton
. Keep in mind this is just for matchmaking groups--you don't need any medals to queue up with friends.
Proving Grounds will be retuned for level 100s in Warlords, and more attention will be paid to make sure tuning is even across the board for each spec. If you want to check out Proving Grounds now, check out our
guide to Proving Grounds with maps and strategies
Olivia is also back with another episode of Talk Azeroth, hitting all this week's news, and there's a lot to get through! She starts off with a discussion of the price for the level 90 boost, then moves into looking at the new character models. Next up it's some PvP talk, but PvE fans can skip ahead to 23:45 to get past it to a brief chat and a question about the new questing style introduced with WoD!
Wowhead's Guide to Proving Grounds: Strategies, Bestiary, and Rewards
11/09/2013 à 12:46
are new solo challenges in Patch 5.4 that both allow new players to learn a new role in a comfortable setting, or seasoned players to try something difficult and competitive.
This guide will help you get through challenges for each role and covers the following:
Rewards for beating various difficulties.
Rules to keep in mind for gear scaling and instance buffs.
Bestiary details for tank, healer, and dps challenges.
Detailed breakdowns of all waves on Gold and Endless, including some charts and videos.
The detailed strategy and bestiary sections were written experienced players of each role who spent substantial time testing Proving Grounds on the PTR:
is a hunter in <Something Wicked> on Whisperwind, where he's been doing 25-man heroic progression raiding since Wrath of the Lich King. He writes the
Survival Hunter thread
on Elitist Jerks and maintains other WoW tracking projects on his personal blog, [url=
Wowhead's Patch 5.4 Interview with Lead Game Designer Tom Chilton
18/08/2013 à 10:24
Patch 5.4 is coming very soon
, bringing with it a variety of innovative content from Flex Raiding to the daily-free Timeless Isle. This past week, we got to sit down with Lead Game Designer Tom Chilton and ask him about popular upcoming content--the unique nature of the Timeless Isle, legendary questline development, Proving Grounds, and more.
Read on to find out more about the most-anticipated features coming in Patch 5.4!
I've had a lot of fun with the
Île du Temps figé
on the PTR--finding all the hidden events, getting the vanity loot, participating in the Pet Tournament, etc. What were the inspirations in designing a hub that's so radically different from past ones, where the emphasis is on participating in fun vanity content instead of daily hubs for reputation epics?
One of the resounding things that we
News Roundup: Flex Raiding, Proving Grounds, Siege of Orgrimmar Gear
22/07/2013 à 11:55
Today's news roundup is pretty heavy on gear discussions: Blizzard clarified the item levels of raid epics in Patch 5.4, talked about
's gear design, and talked about the different paths to PvE and PvP gearing.
Players were also keen to talk about Proving Grounds--they first discussed how they sound great for demonstrating raid capability for new players looking to find a raid, and then moved into more specific questions about the individual learning environment and overall difficulty level.
gear post by Watcher is especially worth reading, as it goes over the reasoning behind each's raid gear's strength and talks about how raiders shouldn't feel obligated to run all difficulties at once:
LFR loot is
. It is intended to feel like a meaningful upgrade over gear from the last tier, and there's already
ilvl 522 Valor gear
ilvl 516 Heroic Scenario gear
which many LFR players have equipped.
Normal loot is [u
Talk Azeroth with Olivia - Episode 7: Cosmetic Hats and Proving Grounds
18/07/2013 à 11:34
This week on Talk Azeroth, it's the
appearance of some new hats
that's caught Olivia's attention! These three new hats are for transmogrification purposes only, and have no stats at all. Olivia shelled out £10 of her hard earned cash to check out various aspects of these hats, and has some pretty strong opinions about the price point that Blizzard has set!
Onto happier news, and Olivia dives into the
, the latest feature to arrive on the Patch 5.4 PTR. These new solo scenarios are designed as training grounds for tanks, healers and DPS, and Olivia
put together a video
summing up the technical side for Wowhead yesterday, so check that out if you're interested. Olivia talks through her experience in proving grounds, and the pros and cons of Blizzard's current implementation.
Last up, it's two viewer questions! If you would like
5.4 PTR: Proving Grounds Now Testable
16/07/2013 à 15:11
The Proving Grounds are now testable on the 5.4 PTR! As we
, Proving Grounds are solo challenges that both allow new players to learn a new role in a comfortable setting, or seasoned players to try something difficult and competitive.
Proving Grounds allow users to select Tank, Healer, or DPS challenges. You can queue up from class trainers, or
Maître probatoire Rotun
who is by Flaskataur or Temple of the White Tiger.
Proving Grounds does have some similarities to Brawler's Guild in that they're solo challenges, but Proving Grounds lets you privately learn a role without people watching you fail on the sidelines, plus there are challenges for all specs. In addition, gear plays much less of a role in Proving Grounds success--all gear is scaled down to ilvl 463, like it is in Challenge Modes.
Once inside Proving Grounds, there are vendors that offer various amenities:
Mademoiselle Patte de Jade
for Jewelcrafting supplies,
is a reforger, and
sells basic food.
Olivia tested out the Proving Grounds on the PTR--che
5.4 PTR: Proving Grounds Preview
15/07/2013 à 11:05
Blizzard just posted a blog introducing an exciting feature coming in Patch 5.4--Proving Grounds. In Proving Grounds, players can try out new roles in a safe environment (no PuGs being angry you failed at something new), or push their limits on high-difficulty settings.
Your gear will be scaled down so it's purely about skill, and depending on the role you choose, you'll be faced with combat mechanics similar to what's in a dungeon, with both friendly NPCs assisting you as well as vendors, soulwells, reforgers, and more inside! You don't even have to worry about durability when dying.
For completing various challenges, you'll be awarded achievements on Bronze, Silver, and Gold difficulty. An Endless Wave difficulty setting is in place for those who want competitive scores (like
Faire ses preuves : Protection - Infini (Vague 30) (niveau 90)
Proving Grounds are now testable on the PTR! Simply go to the Temple of the White Tiger to queue up.
Click the cut to read Blizzard's preview!